Basically, the last player with units on the map wins (even though there is a points system). It takes a long time to play a multiplayer game of The multiplayer sucks! Well, it doesn't suck as much as it gets boring. The pauses are only several seconds long, but it adds up like the icy cold droplets of the Chinese water torture. Every 10 to 15 minutes, this game freezes and tries to access the CD leaving you to grit your teeth in frustration. PAUSE! No, not the cool Pause mode I spoke of earlier, just an arbitrary pause while the game does some kind of search on the CD. You will really feel like you are involved in mass combat, until� Irritations Crippled tanks smoke, artillery scorches the earth and explosions The ground and buildings deform during battle to show the aftereffects of combat. The battlefields, towns, rivers and roads are all drawn with painstaking attention to detail. The artwork is the strongest part of the whole Sudden Strike package. English tanks also respond with German phrases. Take a French commando, man a German piece of artillery and all of a sudden the commando is speaking German. Further, the soldiers often mix up their accents. The voice-overs of the soldiers are terrible and you can often hear them muttering in the background but it is unintelligible. But just as much of the sound is equally as poor. Hearing an artillery shell screaming through the air will make you flinch in anticipation of its impact. The explosions, gunfire and tanks all sound quite authentic. The sound in Sudden Strike is a mixed bag. Exit pause mode and watch those orders carried out. You can pause the game and issue orders to any or all of your units. I should also mention that Sudden Strike has a feature that is appearing in more and more RTS games - pause mode. Just as ineffective is storming a town with only infantry, as they will be cut down in no time. Tank rushes are bound to fail as tanks are shelled or blown up by mines. I also found that combined tactics are essential to victory. Of particular fun was the ability to occupy houses with infantry and watch them plug the enemy through the windows. You've seen this before in other RTS games but in Sudden Strike it is an absolute must because of the inability to visually identify units.Īnyway, the rest of the gameplay basics involve moving your units around the beautiful maps, securing towns, blowing up bridges, shelling the enemy and generally having a good ol' romp. Gather a bunch of tanks, hit CTRL+ and then strike the key to select the group again. Units can be grouped (up to 10 groups) and numbered. It's a nice change, allowing you to focus all attention on your mobilization. No building a barracks, no building stables or factories. With Sudden Strike you get a set number of units at the beginning of each game and reinforcements wander onto the map from time to time. I don't like to micromanage a gold mine or mineral field while a big battle is going on. Sudden Strike plays much like any real time strategy game except that instead of mining or gathering resources, you get reinforcements. You see something cool then find the hidden catch. That is basically what the Sudden Strike experience is all about. Running the game in 1024x768 resolution made every little soldier under my command appear to be a clone. Problem was, I couldn't tell which was which. Cool! But then I started to realize that my infantry was really made up of three distinct units Machine gunners, riflemen and officers. I was having a blast, rolling out my tanks, moving my infantry around, putting snipers in watchtowers.
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